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Battalion wars 2 gameplay
Battalion wars 2 gameplay















The naval missions are new for this one, although submarines are rendered pretty much pointless by the absence of fog of war or vision fields. It's here that Battalion Wars has improved itself most significantly - objectives are always clearly marked out and missions are well-structured, giving you the chance to build up your squad with reinforcements and smaller skirmishes before a bigger ruckus at the end. The missions are shorter and more action-packed than before, breaking a campaign up into six or so fifteen-minute missions. It's fun right from the outset, and gives you well enough time to learn the ropes and various strengths of the unit types before dropping you into bigger, more complicated battles. It's easy to get used to, and the game gives you two or three gentle missions as the start to ease you into things. You move with the Nunchuk and aim with the remote, with a lock-on button to ease the process, and commanding units one at a time or in groups is all done with the d-pad. Mercifully, the Wii controls work perfectly, which contributes significantly to BWii's improvements over the original. No, Recon vehicle! Stay back! You'll never survive the bazookas!

battalion wars 2 gameplay

It's all about finding the balance on the battlefield between commanding your units and taking control of them directly. It's a third-person blaster that lets you jump into the shoes of any of your units at the press of a button, leading the platoon with an assault veteran before switching to an anti-air unit to personally take care of an incoming bomber. Like its GameCube predecessor, BWii is very loosely based on Advance Wars - its mission structure, grading system and unit types closely mimic those of Intelligent Systems' handheld cartoon war-game, but it plays completely differently.

battalion wars 2 gameplay

BWii definitely has a sense of humour, and though it's mostly light-hearted it does tinge proceedings with a touch of satire on occasion. The evil empires have an accent that's a strange mix of Russian and German. The Solar Empire's General A'Quira is voiced by a loud, high-pitched man who mixes up his 'l's and 'r's, the Western Frontier's Sarge Herman by a chap who manages to sound as thick-necked as his buzz-cut-sporting on-screen representation looks. Still, it does at least turn out that they do have a pretty powerful satellite weapon hidden away, but they didn't know about it - someone threw it off a cliff several years previously.

battalion wars 2 gameplay

'The Anglo Isles: "This green and pleasant island nation once commanded a mighty empire, but is now relegated to the backwaters of global diplomacy." Battalion Wars 2 begins as Colonel Windsor launches an Anglican attack on Japa - sorry, the Solar Empire, having heard rumours from some mysterious source that their army has been developing a weapon of mass destruction.

Battalion wars 2 gameplay free#

None of Battalion Wars 2's feuding nations is free from its pokey stick of satire, not even our own. Remember the self-referential, idiosyncratic humour and gentle racial stereotyping that used to characterise British games? Kuju has done us proud with BWii.















Battalion wars 2 gameplay